- Difficulty: 1
- Control: 5
- Block Modifier: +1 Mid
- Resource Symbols: Earth, Evil, Fire
- Effect: E: Your attack with printed damage 4 or more gets +X damage. X equals your opponent's hand size.
R: After your opponent gains 1 or more momentum during the combat phase due to one of their card effects, that player loses X vitality and discards X of their momentum. X equals their momentum.
A moderately useful card, it really shines in decks with several strong attacks. It's got a great difficulty and check, at 1 and 5, respectively. It also has both an E and an R, both of which have their specific uses. The E allows you to pump up the damage of an already powerful attack by 5 to 7, on average. More or less is possible, especially considering cards like Beefy, but that's a fair amount for 1 difficulty.
The R has another use entirely, and that's for momentum-heavy decks. Fire it out when they've got a fairly big chunk of momentum and add more, and they'll think twice about using special effects to gain an advantage. Works similar to Internal Bleeding, except the requirements are more stringent for this one, and it gets rid of all their momentum.
Kamisamaa 03:01, 28 July 2008 (UTC)